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Old Sep 03, 2006, 09:39 PM // 21:39   #1
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Default New Class Idea -=-=- Geomancer

Okay I've read through the concept class listing and from all I saw I was not impressed with the two hand to hand fighters that I saw. Both seemed very unbalanced to me.

This Class will be given the name “Geomancer”. It is a hand to hand fighter with the ability to utilize the elements around you.

Basic Stats
AL 60 - They aren't the kind of profession that will carry lots of armor because it will hinder them in battle. I don’t know what the rest of you think about this low of an armor, but it can always be changed depending on how other people view it.
30 Energy with 3 pips regen


Primary Attribute Endurance - For every point invested in Endurance the character is given +1 AL. Skills related to Endurance will keep the "Geomancer" alive in combat and help him outlast Warriors.

Secondary Attributes
Fisticuffs - Increases the damage you deal with hand to hand combat and knuckle weapons. Improves skills related to the " Geomancer " dealing damage.

Mind, Body, and Spirit - No inherrent effect. Points invested in this will improve the " Geomancer ‘s" ability to heal, defend and empower himself.

Staff Mastery - Increases the damage you deal with hand to hand staves. Skills related to Staff Mastery are more of defensive attacks rather than damage dealing attacks.

Inner Strength - No Inherrent effect. Points invested in this will improve skills related to spirit based attacks and skills that call on the inner power to deal damage.

Although it may seem a little unbalanced at first I have some counters to this.

Knuckles will have a max damage of 7-12. They will work much like the Daggers of the Assassin with the idea of "double strike" in mind. OR My original idea is to have a right hand, and a left hand weapon. Then the max would be 5-10, and the double strike would not apply. I don't know which is better but I like the originality of having two seperate weaopns for the class.

Staves will not be like the kind casters have. They will be for melee attacks and require both hands. Their max will be 8-19. Although they are weaker in attack, the skills that go with them can give a HUGE diversity to this class.

Some of the skills


Endurance

Resist Pain - Stance
5e|0c|30r - For X1...X2 seconds all physical damage you take is reduced by 5.

"Never Give Up!" - Shout
5e|0c|45r - You and all Adjacent Allies are given back 33% of their max health and X1...X2 strikes of Adrenaline.

Fisticuffs

Quick Jab - Melee Attack
5e|1c|8r - You deal an additional X1...X2 damage.

Fakeout Punch - Melee Attack
10e|1c|10r - This attack cannot be "blocked" or "evaded" and has a X1...X2% chance of Dazing your target. (the % chance to daze will be relatively low)

Knockout Punch - Melee Attack
10e|1c|15r - If your target is casting a spell that target it interrupted and is dazed for 4 seconds.

Mind, Body, and Spirit

Mind over Matter - Stance
15e|0c|45r - The next X1...X2 non spell skills or attacks that target you miss.

"Toughen Up!" - Shout
10e|0c|25r - Heal yourself for X1...X2 HP.

Spirit Release - Spell
0e|2c|20r - You lose all energy. For each point of energy lost you recover X1...X2 HP.

Staff Mastery

Roundhouse - Staff Attack
10e|1c|10r - You spin with your staff and knock down all adjacent foes.

Parry - Skill
5e|0c|8r - The next melee attack only deals 30% of its normal damage.

Trip Up - Staff Attack
5e|1c|10r - Knock down target foe and deal +X1...X2 damage.

Inner Strength

Wind Strike - Spell
10e|2c|10r – Send out a wave of air to hit target foe dealing X1…X2 damage. This has half the normal range of spells. (Pretty much half the agro circle.)

Earth Strike – Spell
10e|2c|10r – Send out a wave in the ground knocking down all adjacent foes for 1 second.

Water Strike – Spell
10e|2c|10r – Create a small geyser that interrupts target foe and deals X1…X2 damage.

Roots – Hex
15e|1c|10r – Target foe’s movement is reduced by 75%. This hex ends if the target takes any damage, or is the target of any fire hexes.




I am open to all criticism. If you think my idea sucks so bad that I should turn emo, then tell me. If you want to build on this by all means do so.
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Old Sep 03, 2006, 10:38 PM // 22:38   #2
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Great Ideas, but the name Geomancer is already used refering to earth elementalists.

Maybe a Taoist or something? ;o
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Old Sep 03, 2006, 10:50 PM // 22:50   #3
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change the name to rocky and make it shout out ADRIAN!

anywya, nice idea
/signed
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Old Sep 03, 2006, 11:22 PM // 23:22   #4
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Warden. There should be a class called the warden.

/Signed.
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Old Sep 04, 2006, 03:47 AM // 03:47   #5
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You can already do this think of Ele/W there is your new class.Please no more new classes.
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Old Sep 04, 2006, 05:27 AM // 05:27   #6
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Quote:
Originally Posted by Age
Please no more new classes.
Please, no more posting in a Concept Class thread saying "no more new classes". Ungh...


Anyway, on the idea: Seems like a decent, if however repeated idea on a Martial Artist with a spin. Having a melee fighter use elemental magic already exists, or at least it will, in the Dervish. Sorry to break it to ya.

However, replacing the elemental skills with something more 'chi-like', relying on literal internal strength to cause waves/forces of energy, that could work.
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Old Sep 04, 2006, 05:55 AM // 05:55   #7
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There's already a low armored melee class, and people suck at playing them. Plus the dervish is an upcoming low armored melee class. Definately do not need another one.
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Old Sep 04, 2006, 05:56 AM // 05:56   #8
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*cough* ele/w ftw *cough*
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Old Sep 04, 2006, 07:27 AM // 07:27   #9
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Arcane, you make a skill or two and post it that is more "chi like" I'd love to see other ideas.
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Old Sep 04, 2006, 08:41 AM // 08:41   #10
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Well, first off, 5 attributes is simply too many. The only character with 5 is of course the Elementalist, but only because they are attuned to the 4 elements and have ES as primary. This also has some correlation to the 5 gods. Elementalists are special in this way, and should be the only class to have 5 total attributes.

That said, you could easily combine Inner Strength and Mind, Body and Spirit. just call it Inner Strength (Mind, Body and Spirit is just too wordy, I think). Also, Fisticuffs just sounds too... hmm... I don't know, just goofy, IMO. How about name it Martial Arts? The name of the class definately needs to go, as others have mentioned it infringes on an Earth Ele. I like Retribution X's idea, Warden.

So now we have:

Warden

Endurance [P]
Martial Arts
Inner Strength
Staff Mastery

Sounds good to me. I like the idea behind the Primary function of Endurance, however, there might need to be some form of Energy management. What if Endurance gave you energy each time you got a condition or hex? Could work, maybe?

Another idea could be this: Primary Attribute that automatically steals 1 Energy from all nearby foes passively. Each point you put into it increases the rate in which the energy is stolen. Basically, at 1, you steal energy from all foes in the area at a rate of 1 per 16 seconds. Each point drops that by 1 second. This could be called "Chi Collecting" or something, I dunno.

Martial Arts will basically be combat maneuvers, or rather straight up melee attacks. This means that a W/Wn (or Wd? I dunno) can use Martial Arts attacks along with their normal weapon combat, nice.

Inner Strength becomes the straight mystical side, using their Chi to wonderous and magical feats. Heals, Shouts, Defensive Stances, and force-wave direct damge or AoE attacks.

Staff Mastery is pretty much self-explainatory, good as-is.

Good Chi-like skills for the Inner Strength line I could see would be:

[5e-1c-10r] Soul Wave - Spell - Target foe takes X...X damage. This spell has half the normal range. (effectively the same as your Wind Strike, just more simplistic)

[10e-2c-30r] Energy of Life - Spell - Heal all adjacent allies for X...X. (basically a front-line heal for all tanks fighting with you)

[5e-0c-20r] "May your weapons guide you!" - Shout - For X...X seconds, all allies within Earshot cannot fail to hit any target foe that is not Enchanted.

[10e-0c-45r] Commune with the Gods - Stance - For X...X seconds, you gain X...X energy regeneration. This stance ends if you are hit with an attack or use a skill. (this is to reflect a sense of meditation)

There's a few of my ideas... have fun with it!
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Old Sep 04, 2006, 12:12 PM // 12:12   #11
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looks like Shaolin style
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Old Sep 04, 2006, 12:59 PM // 12:59   #12
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Is anyone gonna tell arcanemacabre that Warrior have 5 as well >_> (Sword, Axe, Hammer, Strength, Tactics).

Anyway, it's interesting somewhat, but not very unique or with a "culturual flair" that most chapters are seeming to have. Also, there are a lot of cheap, spammable knockdowns I see. (10sec recharge, no drawback). That may be a problem.
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Old Sep 04, 2006, 04:03 PM // 16:03   #13
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As far as a cultural flair... we can't really throw one in right now, even if Anet picks up one of these classes they aren't going to make the chapter based on where that class came from. That is for them to decide.

Arcane, I like the ideas you put down, but the only thing I don't get is how Warden works for it. My original idea would be to call this a monk, based on the Monks from Final Fantasy Tactics, but the primary healer in this game is already called "Monk". Geomancer is out then I guess, and I will go with Warden.
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Old Sep 04, 2006, 04:29 PM // 16:29   #14
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hmm i like this idea of a hand-to-hand fighter, only i dont think i would haf staff mastery as an attribute.
For awhile i was thinking of a similar concept class using ur fists, but didnt know wat to call it. I think they sorta messed up when they made the monk; it should've been called a cleric. A monk is more a hand-to-hand knocker-outer. Anyways, didnt want to haf a staff mastery and a hand-to-hand attribute or ud haf to choose weapons like warriors do. Should make it more unique if just hands. If u Are doin staff thow, maybe call it a quarterstaff.

Anything sound good/make sense?
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Old Sep 05, 2006, 04:21 AM // 04:21   #15
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Quote:
Originally Posted by TGgold
Is anyone gonna tell arcanemacabre that Warrior have 5 as well >_> (Sword, Axe, Hammer, Strength, Tactics).

Whoops, heh heh. Completely forgot that. Though the Warrior falls into the category of "weaponmaster" of sorts, so I guess the 5 attribute specialty fits them, as well.

Quote:
Originally Posted by Caboose117
Arcane, I like the ideas you put down, but the only thing I don't get is how Warden works for it. My original idea would be to call this a monk, based on the Monks from Final Fantasy Tactics, but the primary healer in this game is already called "Monk". Geomancer is out then I guess, and I will go with Warden.
Very true, as well. Warden doesn't seem to fit it. I was originally thinking maybe they could have wards in the Ele sense, but the Ele seems to have all the most practical wards I could ever think of, and any more could fit into the Ele skillset, so that's just pointless. This class needs an appropriate, unique, but not far-fetched or hokey-sounding name.

I searched a little on Wikipedia to come up with a few terms that could be used and adopted for this kind of class. Something that plays on the aspect of Chi (or Ki/Qi). Here is a list of similar concepts from various other cultures/beliefs (since Chi or Ki is inherently Chinese):

* Polynesian mythology : mana
* Australian Aboriginal mythology : maban
* Egyptian mythology : ka
* Greek mythology : pneuma
* Roman Mythology/Christianity : Spiritus
* Hebrew Mythology : ruah
* Inuit mythology : inua, sila
* Leni Lenape mythology : manetuwak
* Norse mythology : seid
* Druidry : Awen
* Yoruba mythology : oloddumare

This could also be called 'numina'. Basically it represents a 'life-energy'. You could adapt a stylized culture representation, and from there, you could have the class name, the name of the energy, and even details such as the type of weapon or fighting style used. I'd say for the weapon, some form of bladed or pronged spear, but weilded like a bo-staff.

For fighting-style ideas, I prefer the game Soul Calibur, and the character Seong Mina to give some ideas. She uses a Naginata-style bladed staff as a weapon. It resembles Wu-Shu staff styles.

Here's a nice pic:


I think this could prove to be a very unique concept class with a little more thought. I'm not trying to mold or shape this, that's up to you since you came up with it. Just offering some ideas on where you can take it.

Hope all this helped.

Last edited by arcanemacabre; Sep 05, 2006 at 04:24 AM // 04:24..
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Old Sep 05, 2006, 04:31 AM // 04:31   #16
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Just off that picture it is starting to sound more like the Dervish. I say we wait for Nightfall, see how the Dervish and Paragon play out and then come back with more ideas.
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Old Sep 05, 2006, 04:41 AM // 04:41   #17
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Quote:
Originally Posted by Caboose117
Just off that picture it is starting to sound more like the Dervish. I say we wait for Nightfall, see how the Dervish and Paragon play out and then come back with more ideas.
Wait a minute... you came up with the idea of a melee class with low armor that casts elemental spells, strikingly Dervish-sounding in implementation... and I offer ideas that stray away from the Dervish as much as possible, to turn this idea into something far and away unique in style and implementation, and you say it sounds like a Dervish just because the picture I provide is of someone holding a big stick with a bladed object on the end?

Ok.... that was a waste of time...
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Old Sep 05, 2006, 08:30 AM // 08:30   #18
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Sounds cool.

Possibly could rely on some form of energy similar to adrenaline, but works the opposite, and as someone suggested could be maintained by leeching or gathering the energy of surrounding foes.

I like the idea, I'm all in favor of a martial artist.

But, Seriously - we just had factions, the developers had their opportunity to add a martial artist class and we got assassin instead. I doubt we'll see mr. wushu pop up in Nightfall.
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